Tomb Raider Legend Ghana

Tomb Raider Legend Ghana Westafrika - Ghana - Jagd auf James Rutland

Tomb Raider Webseite mit sehr detaillierten Walkthroughs zu allen Tomb Raider Spielen. Des weiteren gibt es hier Neuigkeiten, alles über die Comics und. Level IV: Ghana (Jagd auf James Rutland). Ansicht vergrössern! Nun sind wir also James Rutland auf der Spur. Lara Croft steigt von einem Motorrad, das. Multi. Von Andreas Altenheimer | Uhr | Seite 7 von 11 | Kommentieren. TeilenTweetWhatsAppTeilen. Mission 4: Ghana. Tomb Raider: Legend. Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Am Wasserfall | Im Inneren des Tempels. Kapitel 4: Ghana – Jagd auf James Rutland Tomb Raider – Legend: Mit flinken Sprüngen hüpft Lara von Plattform zu Plattform. Mit flinken Sprüngen hüpft.

Tomb Raider Legend Ghana

Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Am Wasserfall | Im Inneren des Tempels. Kapitel 4: Ghana – Jagd auf James Rutland Tomb Raider – Legend: Mit flinken Sprüngen hüpft Lara von Plattform zu Plattform. Mit flinken Sprüngen hüpft. Level IV: Ghana (Jagd auf James Rutland). Ansicht vergrössern! Nun sind wir also James Rutland auf der Spur. Lara Croft steigt von einem Motorrad, das.

Tomb Raider Legend Ghana - Versteckte Schätze

Da man so etwas nach Laras sarkastischem Kommentar gar nicht mehr herzustellen zu pflegen scheine, laufen wir danach eine Treppe höher für die zweite Rotiermesserfalle, nur diesmal eben ohne schützende Kiste. Die Granaten der Gegner können das wackelige Teil nämlich in Nullkommanix kaputtsprengen, stehen bleiben solltet ihr deshalb unter gar keinen Umständen, auch wenn ihr so direkt in die Arme eurer Feinde rennt. Beseitigt alle Baddies, auch die drei, die hinter euch her in die Kammer kommen. Schaut euch kurz um und ihr seht vor euch eine Plattform mit einem geschlossenen Tor. Springt von hier weiter zum zweiten. Für Links auf dieser Seite erhält spieletipps ggf.

Tomb Raider Legend Ghana Video

Tomb Raider Legend Ghana Again, the screenshots show details. Make sure she is positioned below the right end of that learn more here, jump up to grab it, then immediately jump to the right to grab the next horizontal pole before the boulder falls. When the second block moves level with the first, run and jump onto it. Run up the stairs just a short way to trigger a third boulder. Then swing go here to the ledge. Changed "jaguars" to "leopards" whoops! Lara erkennt die Statue auf der rechten Seite wieder, sie hat die Statue in den Skizzen ihres Vaters schon einmal gesehen. Ihr solltet dann genau in dem Moment auf der Plattform landen, wenn diese halbwegs Box Red steht. Beseitigt alle Baddies, auch die drei, die hinter euch her in die Kammer kommen. Steigen Sie die Tomb Raider Legend Ghana Leiter hinauf, um sich an der Wand nach links zu hangeln und eine weitere Leiter zu erklimmen. Lara ruft nach ihm, aber Rutland will sich nicht mit ihr unterhalten. Folgen Sie dem Pfad, und springen Sie ins Wasser. Die neuesten Tests. Lara sieht auf dem Weg ins Innere auf ein Ornament, ein Steinbild, click der Wand, das verdächtig erscheint. Dann wisst ihr sicherlich, was nun auf euch zukommt: eine riesige, rollende Steinkugel! Damit sie euch nicht von hinten überraschen, solltet ihr euch deshalb mitsamt Quader herumdrehen und die restliche Strecke rückwärts laufen. Seltsam, nicht? Wir springen zunächst an das linke, vordere, um von diesem, in der rechten Position, learn more here "An-Schwung" die Säule vor uns so zu berühren, dass sie beim Einstürzen das blockierte Wasserrad wieder freigibt. Endlich einmal ein schönes Innenleben eines friedlichen Rätsels. Dazu erklimmen wir rechts die Hänge und springen zum Seil in der Mitte, können uns so auf die zentralste Position gleiten lassen, von wir den magic-grapple einsetzen, vor dem Ziehen weit genug nach rückwärts gehend, um mit "E" das Tor des Tempels zu öffnen. Bevor ihr euch um dieses kümmert geht es aber erst einmal auf Schatzsuche. Tomb Raider Legend Ghana

Necesitas coger uno de los postes de la rueda. Puedes usar la soga cercana y coger el poste, pero si no puedes hacer eso, puedes hacerlo desde tierra.

Salta para agarrarte al segundo poste y finalmente salta para agarrarte de la escalera de mano. Ve hasta arriba. Da la vuelta y ve hacia el otro lado.

Sube por la segunda escalera de mano y salta para agarrarte a la rajadura de la izquierda.

Salta para agarrarte de las barras de arriba. Sube hasta arriba y sigue adelante, sin ir abajo.

Luego, baja. Gira para ver el camino de donde has venido y ve bien a la izquierda. Sube hasta arriba y sigue adelante.

Ve a la derecha y salta hacia el agua. Hazlo, salta a las escaleras de piedra rotas y toma la recompensa de plata. Luego salta al agua otra vez.

Necesitas ir a la saliente de la izquierda, pero no puedes alcanzarla desde el agua. Salta sobre ella.

Sube por la escalera de mano. De nuevo, hay dos cajas colgando que cambian de altura cuando Lara se pone sobre ellas.

Salta sobre la primera caja y cuando veas a la segunda alcanzando el mismo nivel, salta sobre ella. Salta para agarrarte a la rajadura del pilar y ve por alrededor de la esquina.

Salta sobre la saliente y luego salta a la plataforma con la estatua. Ten eso en mente. Sal de encima, permite que la saliente rote parcialmente y salta.

Tira de la estatua antes de que la esposa se cierre. Salta al agua debajo y trepa al pasaje de donde has venido. Baja por las rejas y usa las rajaduras en la pared como antes para alcanzar la escalera de mano.

Trepa hasta la parte inferior y ve hacia la otra escalera de mano. Baja por ella y espera a que se te acerque uno de los postes de la rueda giratoria.

Hay tres grupos de ellos y el procedimiento es el mismo. Usa el bloque de piedra movible de la izquierda para salir. Sigue el pasaje para encontrarte con la misma trampa.

Has el mismo procedimiento que antes para pasar por ella. Ve por la puerta y sigue el pasillo. Sube por las escaleras y baja por las siguientes.

Inmediatamente, salta por el poste a la derecha, corre diagonalmente a la izquierda y has un salto mortal debajo del segundo poste.

Sigue corriendo y salta por el hoyo con pinchos. Cuando esto haya terminado, ve a la izquierda y baja por la escalera de mano.

Da la vuelta y toma la recompensa de plata. Luego sube por la escalera de mano, hasta arriba. Si accidentalmente caes al agua, puedes encontrar una saliente verde donde puedes trepar.

Wait for the second block to move a little higher than the first. Then jump onto it. As the second block descends, run across it and jump to grab the ladder.

If you're too slow, drop down and try again. The pool or cistern below is divided by a wall with a gap in the middle.

There is also a series of crevices in the rock here where you could climb down, but that's not necessary.

Swim to the far left corner and climb out on the low ledge. Then swim across the pool, through the gap in the wall and then to the right.

Climb out of the water. Hop onto the raft and attach the magnetic grapple to the broken pillar ahead. Pull to move the raft toward the pillar.

When you reach the gap between the two pools, release the grapple and hook it onto another shiny pillar in the next room.

Pull the raft up against the second pillar. Release the grapple and jump from the raft to the ledge.

Here you'll find another pair of balanced blocks. Jump back onto the first block. Again, Lara's weight carries this block down and raises the second block.

When the second block moves level with the first, run and jump onto it. Then quickly run across it and jump to grab the ledge ahead.

If Lara falls, move out from under the second block quickly or it will crush her when it descends. After getting the statuette, jump forward off the ledge and quickly press the Jump key again to grapple-swing through the small waterfall to the next ledge.

You're now above the room where you killed the leopard. Jump to grab a notch in the square pillar against the left wall.

Climb around to the front of the pillar. Drop to grab another handhold below. Climb around to the right side of the pillar.

Jump straight up to grab another handhold. Jump to the right to grab a crevice in the wall. Drop to grab the crevice below. Climb to the right, jumping past a gap in the crevice, continue to the right, then jump up to grab a higher handhold.

Climb along this crevice as far as possible. Then jump to the right to grab the ledge. On the center ledge, high above where you first came in, is a device in the shape of a woman with outstretched arms.

Her "heart" is a sun symbol that can be pulled out using the magnetic grapple, but this can only be done if the metal shackles holding the statue's arms are first retracted.

Flanking the center ledge are 2 revolving ledges. The corner ledges each have a pressure pad , which controls both the arm shackle and the revolving ledge on the same side.

So, to make the mechanism work, you need to depress both pressure pads and then use the grapple to pull out the sun symbol.

The following sequence is shown in a series of screenshots. This turns the first revolving ledge , dumping the big stone block onto the ledge below.

It also retracts the shackle on the mechanism's right arm, but only as long as Lara remains on the pad. Step off it now and wait for the rotating ledge to return to its original position.

Then jump across the ledges to the far corner. Move the carved stone block onto the second pressure pad. This turns the second revolving ledge and retracts the shackle on the left arm.

With the block depressing the pad, the ledge and shackle remain in place. Jump back across the ledges to the other corner, where you started.

Now face the center ledge and stand on the first pressure pad again. Wait until the revolving ledge has moved as far as it will go. Then run and jump onto it as it begins to turn back.

Try to land on the revolving ledge just as it moves past its vertical position. Otherwise Lara may fall. Keep going forward and jump to the center ledge.

Quickly turn to face the mechanism and use the magnetic grapple to pull out the sun symbol before the shackle on the left closes. A brief cut scene shows the sluice gate opening and water beginning to flow.

If you are too slow, just jump back to the corner ledge and try again. If Lara falls, climb onto the dark stone block below the left corner ledge i.

Jump to grab a crack in the wall, jump up to grab the handhold above, traverse around the corner to the left, then jump up twice to reach the ledge with the first pressure pad.

Now follow the water leaving the room to the grate above the ladder where you initially climbed into this area. If Lara dies before the next checkpoint, the game reloads here.

Climb down the ladder, let go and grab the crevice below. Head forward to the top of the third lowest ladder. Another cut scene shows the second waterwheel turning and powering the nearby traps.

Jump from the bottom of the ladder to grab one of the horizontal spikes on the waterwheel. Ride the wheel around and jump to grab the dangling rope.

Then swing over to the ledge. If Lara falls, just stand beneath the waterwheel, jump to grab one of the spikes and try again. Run or roll through just as the spears begin to retract.

If you start at the spot where the autosave places Lara and roll forward once, she stops just before the next set of spears.

Repeat the process for each set of spears, running or rolling through at the center just as the spears retract.

It may help to tilt the camera a bit so you're looking down on the spears from behind Lara. Then when the ones behind her close, you can still see clearly.

NOTE: This entire area, from the spears to the exit, is detailed in both screenshots and a video walkthrough. The next trap involves a set of spinning blades.

The exchange between Zip and Lara hints at a strategy. To get through safely, move the carved stone block away from the wall and then push it ahead of Lara through the blades.

This can be done either by pushing the block straight down the center of the passageway or along one wall. The first method can be a little tricky.

If the block is off center, the blades can knock it sideways and slice into Lara. Pushing the block along one wall is more reliable as long as you stop as soon as both blades on that side are embedded in the block.

Then climb on top of the block and jump over the blades on the other side. Or, carefully run around the block once the blades on the other wall have moved off.

NOTE: If you're daring, or in a hurry, as in Time Trial mode, try waiting until the blades move apart and then roll under the high set and jump over the low set.

It requires more precise timing but saves precious seconds. Follow the hall to another spinning blade trap.

Since you can't get the first carved block up the stairs, you'll need to find another. Turn away from the trap and scan the wall ahead. There's another dark brown movable block recessed into the wall.

Pull it out and use it to get through the blade trap as you did the previous one. Here pushing the block along the left wall seems to work best.

Again, the screenshots show details. Just before the next spear trap, a cut scene interrupts. Lara feels a rumbling as a huge boulder rolls toward her from behind.

When the cut scene ends, you must react immediately. Hold the Forward key continuously or press forward on the left stick to run straight ahead.

Do not try to steer left or right. Just roll under the first set of spears and continue running straight forward. Then roll under the second set of spears.

Keep running straight ahead, jump to clear the spike pit , and run on into the doorway ahead. If you go too slowly, get stuck on the spears, or fall into the pit, Lara dies.

Once you reach the doorway, another brief cut scene shows how she escapes. Once again, refer to the screenshots and video if you need them.

In case it doesn't work for you, see the footnote below for alternate methods. If you're playing the PC or PSP game and want to skip this sequence, you can download a savegame file for a later checkpoint.

That page includes links to save files and instructions for using them. To the left is a ladder. Lara can scale the Andes, but apparently she can't scramble over some broken pillars, so climb back up the ladder.

Or, after you've obtained it re-enter the trapped hallway. Don't worry; there's no boulder this time. If Lara falls into the water or if you missed any of the first 3 rewards in the pool , you can retrieve them now and climb back up.

See the beginning of the walkthrough for the locations of the rewards. Then face the ruins and swim to the small ledge at water level between the drawbridge and the right end of the pool.

Climb the ledges and jump back over to the building. When you first visited this area, a big rock blocked this path, but the rolling boulder dislodged it.

Here's a screenshot showing where to climb. For additional details, see the page about the second shortcut at the start of the level.

Swing around and jump to grab a handhold on the square column ahead. Climb around the corner to the left and jump straight up to grab the handhold above.

Climb to the left around the next corner. Lean back left and jump across the gap to grab a handhold on the next square column.

There's a loose boulder directly overhead, but it won't fall until Lara grabs the handhold above. So climb just a little to the left if necessary and jump straight up to grab that ledge.

Then immediately jump back to grab the horizontal pole before the boulder falls and crushes Lara. Once Lara is hanging from the pole, she's safe.

Swing and jump to grab the next horizontal pole. Swing, jump and grab the ledge beyond. Then climb onto the ledge above.

Here, Lara loses radio contact with the guys. Jump onto it and ride it down to a lower level. When it stops, jump from the platform to grab the ledge ahead; pull up.

Run across the ledge and jump to grab the next suspended platform. Pull up to stand on it. Again, Lara gets no signal from her headset.

Turn around to face the building. Scanning this area with the binoculars in RAD mode reveals a few unstable spots, but Lara can get past them.

First, jump from where the uneven ledge juts out to grab the nearest horizontal pole. Swing around it and jump to grab the rough stone projection beyond.

Traverse to the left so Lara is clinging to the face of the building. Rubble falling from above signals danger, but the loose boulder won't start to fall until Lara grabs the handhold above.

Make sure she is positioned below the right end of that handhold, jump up to grab it, then immediately jump to the right to grab the next horizontal pole before the boulder falls.

Swing around the pole and jump to grab the next higher pole. Turn back to face the third pole in this group. Swing and jump to grab it.

Then swing around and jump to grab a narrow ledge on the square column ahead. Another boulder falls from above , so quickly climb around the corner to the left to get out of the way.

Or jump back to the pole. Then, when the boulder falls, swing back to the handhold and climb around to the left. Jump up to grab a higher handhold.

Climb around the next corner and then jump back to land on the wide ledge. Enter the ruins again here.

In a short cut scene "Dearest Amelia" , Lara picks up a shiny object from the floor, which turns out to be a brooch given to her mother by her father.

She still can't raise Zip over the radio, so she presses on. Turn on the PLS and head down the dark stairs. Use the magnetic grapple to swing across the 2 spike pits.

Approach the next corner cautiously. Two mercenaries guard a wooden bridge spanning a deep pit. A metal box on the left before the bridge provides some cover.

If you don't need the health or ammo they may drop, you can kill these two with minimal fuss: Sneak up to the metal box and peer out toward the bridge.

Draw pistols and use manual aim to target the large rectangular block on the ceiling above the bridge shown in this screenshot. A few shots will drop the block onto the bridge, sending the mercenaries into the pit.

When you kill the first two men, a third solider appears on the other side of the bridge. Take him out and then grapple-swing across the pit.

Thanks to both Gary and Roger B. Alternatively, if you're low on supplies, shoot the soldiers so their bodies don't fall into the pit. Then cross over and pick up any dropped items health packs , rifle ammo , grenades.

Continue to the next room. To reach it, swing across the horizontal poles to the square pillar in the corner. Climb to the left and jump past the gushing water to grab another handhold.

Then drop onto the ledge. Stay up on this little step, out of harm's way, and use a grenade to blow open the door.

Get the reward and return to the handhold above the small step. Climb to the right and jump past the cascade to the corner pillar.

Climb up the corner pillar: first straight up, then around the corner to the left, then straight up twice, then around the corner to the right, then up once more.

When you've climbed as high as you can, jump back to grab the horizontal pole. Swing and jump to the next pole. Finally, swing and jump to the ledge with the fuel barrels.

NOTE: You may want to save the game here. The next fight can be a bit tricky, and this is the last chance to stock up on ammo and health before the upcoming fight with James Rutland.

If you save before taking on the mercenaries and it doesn't go the way you want it to, you can reload and try again.

Watch the men below and when one of them walks out onto the bridge, kick one of the barrels into the stream Interact. It will go over the falls and explode, destroying the bridge and killing the man.

If you're not proficient with rope swinging, skip the business with the barrel so the wooden bridge will remain intact. Cross the metal bridge, taking care not to fall in.

If that happens, Lara will be swept over the falls and killed. Run forward toward the far wall i. There's a small staircase leading down to the ledge below.

Move down just as far as the landing. Turn right to face the front of the room. Then you can strafe out to the left to shoot the 2 soldiers waiting here and move back to the right when you need to reload.

If you don't destroy the bridge, the third man here usually crosses the bridge to the other side, but look out for him just in case.

Move forward along the ledge but stay to the right, next to the stairs and out of view of all but one of the men on the far ledge. As soon as you can get a lock on the man ahead on the left, shoot him.

Now there should be 3 or 4 mercenaries remaining, depending on whether you killed that first man by destroying the bridge.

Move forward until you can target the man in the white shirt. Take him out quickly, since he's carrying a grenade launcher.

This is especially important if you haven't already destroyed the bridge. Do not step out onto the bridge until he's dead, since he can blow it out from under Lara.

You may want to take cover in the corner behind the metal boxes on the left. They don't offer complete protection, but they seem to help a little.

Once the grenade launcher guy is dead, move out and deal with the last 2 or 3 mercenaries. Cross the wooden bridge. Or, if the bridge has been destroyed, use the 3 dangling ropes to swing across.

Then turn left and cross the metal bridge to the exit door, picking rifle ammo , health packs and grenades as you go.

NOTE: When crossing the wooden bridge, do not step on the seam where the bridge meets the far ledge. If you do, Lara may get stuck between the textures.

Then you'll have to quit the game and reload. If Lara dies in the next room and the game reloads, all of the items the mercenaries dropped will have disappeared.

Also, before moving on, make sure you have silver reward 4. If you missed it before, you can still get it now. See the footnote at the end of the walkthrough for details.

A leopard lurks in the shadows, but you can kill it with pistols if you back out while shooting. It won't follow Lara into the waterfall room.

If it doesn't die right away, move in again to target it and back out shooting. Once it's dead, re-enter the room.

You'll have to find another way to open them.

Danach müsst ihr euch auf eine Druckplattform stellen, bis das Gatter auf der anderen Seite des Ganges ganz oben steht. Achtung, gegenüber steht oben ein Geschütz, vermeidet es von diesem unter Beschuss genommen zu werden. Daran festhalten und abseilen. Von hier aus solltest Du mit Schwingen auch die zweite Kugel auslösen können, oder Just click for source nutzt auf der Treppe die Seitennische zum Ausweichen. Um das Tor zu öffnen, könnt ihr Handball Weltmeisterschaft 2020 an dem Seil kräftig schwingen. Dann stellt euer Wissen unter Beweis Sobald ihr, egal wie, die Statue herangezogen habt, wird der Raum unter euch mit Wasser gefüllt. Sollte es auch nach mehreren Versuchen nicht gelingen, greift zu Plan B, der euch mehr Zeit verschafft, aber deutlich gefährlicher ist: Wartet nicht, bis sich die steinerne Plattform vollständig zurückgedreht hat. Mit dem Magnethaken müssen Sie nun die Plattform heranholen, darauf steigen und sich click die andere Seite Www.Firstaffair.De. Unten findet ihr please click for source Silber Reward 3. Hier hast Du dann also den oben im Bild fixierten grandiosen Ausblick, wobei Dir ein Kamera-Cut einmal den bevorstehenden Weg des immensen Rätsels aufzeigt. Könntest Du die Bodenplatte verankern, würde die Handschelle nicht wieder zurückfahren. Dazu nun also zunächst rechts über den einzelnen Speer gesprungen, danach links unter dem einzelnen durchgerollt und noch über den Go here gesprungen, damit Lara in einem Cut rechts hinter Tür weghechtet, dass die Kugel ausrollen kann.

Tomb Raider Legend Ghana Inhalt: Tomb Raider – Legend

Im Kampf gegen Rutland helfen die Standard-Pistolen, um ihn zu verwunden, aber er flieht gelegentlich auf eines der vier Podeste, um sich selbst wieder zu heilen. Steigen Sie die zweite Leiter hinauf, um sich an der Wand nach links zu hangeln und eine weitere Leiter zu erklimmen. Beliebte Tipps zu Tomb Raider - Legend. Von hier könnt ihr an das Seil vor dem Tor springen. Geh zur linken Kante und steig die Steinböschung hinauf Sprung, Hochziehen. Davor ist allerdings eine Druckplatte. Verwenden Sie die visit web page Plattformen, um weiterzukommen. Von hier springst Du auf den ersten schwebenden Steinblock und im Weiterlaufen, während dieser sich senkt durch Laras Gewicht und damit den zweiten Beste Spielothek Wimbach finden anhebt, von hier aus auf den zweiten Steinblock, den Du sich wiederum nicht zu tief absenken lassen darfst, damit Du noch an die read more Leiter im Fels springen kannst. Springen Sie nun ins Wasser. Finally, swing and jump to the ledge with the fuel barrels. Pull see more out and use it to get through the blade trap go here you did the previous one. From Bird On, swing and jump to the broken ladder directly ahead. A small stream runs across the middle of the room. He's got a shotgun, so don't get too close. Sube hasta arriba y sigue adelante, sin ir abajo. So run down either set of stairs, hop down to the floor below the rope, and run through the big doors before they close. The trail now leads to Kazakhstan, share Craps Game with Soviet scientists had apparently been studying another piece of the sword.

Tomb Raider Legend Ghana Video

Sigue el camino y baja por las escaleras. Salta al agua de abajo y regresa a la superficie. Gira para ver el mecanismo en tierra. Hay tres recompensas en el agua: una de bronce a la derecha, una hacia delante, debajo del mecanismo, que no puedes alcanzar por ahora, y la tercera de bronce a la izquierda.

Sal del agua, por en frente del mecanismo. Trepa la roca de la derecha, luego la siguiente arriba. Salta para agarrar la soga y bajar el mecanismo.

Antes de entrar al templo, salta al agua y toma la recompensa de plata debajo del mecanismo. Luego sal del agua y entra al templo.

Sigue el pasaje y baja por las escaleras. Si caes al agua, sal de ella. Sube por las escaleras y saca tus armas. Repite el salto mortal si es necesario para pasar por la puerta.

Cuando hayas terminado, coge los objetos que dejaron: paquetes de salud, granadas y armas. Coge la recompensa de bronce y ve a la izquierda.

Usa el arma grande que estaba usando uno de los guardias anteriores para dispararle al pilar de la izquierda, entre la rueda y la soga.

Necesitas coger uno de los postes de la rueda. Puedes usar la soga cercana y coger el poste, pero si no puedes hacer eso, puedes hacerlo desde tierra.

Salta para agarrarte al segundo poste y finalmente salta para agarrarte de la escalera de mano. Ve hasta arriba.

Da la vuelta y ve hacia el otro lado. Sube por la segunda escalera de mano y salta para agarrarte a la rajadura de la izquierda.

Salta para agarrarte de las barras de arriba. Sube hasta arriba y sigue adelante, sin ir abajo. Luego, baja. Gira para ver el camino de donde has venido y ve bien a la izquierda.

Sube hasta arriba y sigue adelante. Ve a la derecha y salta hacia el agua. Hazlo, salta a las escaleras de piedra rotas y toma la recompensa de plata.

Luego salta al agua otra vez. Necesitas ir a la saliente de la izquierda, pero no puedes alcanzarla desde el agua. Salta sobre ella.

Sube por la escalera de mano. De nuevo, hay dos cajas colgando que cambian de altura cuando Lara se pone sobre ellas. Salta sobre la primera caja y cuando veas a la segunda alcanzando el mismo nivel, salta sobre ella.

Salta para agarrarte a la rajadura del pilar y ve por alrededor de la esquina. Salta sobre la saliente y luego salta a la plataforma con la estatua.

Ten eso en mente. Sal de encima, permite que la saliente rote parcialmente y salta. Tira de la estatua antes de que la esposa se cierre.

Otherwise, jump from the low step where the column was to grab one of the waterwheel spikes. Allow the wheel to turn.

When it begins to move upward, start swinging around the spike. When the spike moves above the level of the ledge ahead, jump off and grab the second dangling rope.

Use the rope to swing over to the ledge. Turn right and jump onto the metal platform suspended from the ceiling. Grapple the broken column on the opposite ledge and pull the platform, with Lara on it, toward the other ledge.

Jump from the suspended platform to grab the next dangling rope. Lara falls and needs to climb back up, return to the moving waterwheel, jump to the rope, swing to the corner ledge and use the grapple to pull the suspended platform back toward you.

Then continue as before. Once Lara is hanging from the rope near the stationary waterwheel, turn to face it, swing and jump to grab the nearest horizontal spike on the waterwheel.

Swing around and jump to grab the next spike. From there, swing and jump to the broken ladder directly ahead. Climb to the top. Jump to grab the crevice on the left.

Jump straight up to grab the next crevice. Traverse to the left around the corner. Jump straight up to grab a third ladder.

You can see through this one into the long, vertical shaft behind it. Kill the leopard from the entrance. Then drop down into the room, head to the right and grab the edge of the broken staircase.

There's a rough stone ledge next to the reward. Go around behind it and climb on top of it. Jump to grab the edge of the nearer block and pull up.

Lara's weight carries the first block down, causing the second block to rise. Wait for the second block to move a little higher than the first.

Then jump onto it. As the second block descends, run across it and jump to grab the ladder. If you're too slow, drop down and try again.

The pool or cistern below is divided by a wall with a gap in the middle. There is also a series of crevices in the rock here where you could climb down, but that's not necessary.

Swim to the far left corner and climb out on the low ledge. Then swim across the pool, through the gap in the wall and then to the right.

Climb out of the water. Hop onto the raft and attach the magnetic grapple to the broken pillar ahead. Pull to move the raft toward the pillar.

When you reach the gap between the two pools, release the grapple and hook it onto another shiny pillar in the next room.

Pull the raft up against the second pillar. Release the grapple and jump from the raft to the ledge.

Here you'll find another pair of balanced blocks. Jump back onto the first block. Again, Lara's weight carries this block down and raises the second block.

When the second block moves level with the first, run and jump onto it. Then quickly run across it and jump to grab the ledge ahead.

If Lara falls, move out from under the second block quickly or it will crush her when it descends. After getting the statuette, jump forward off the ledge and quickly press the Jump key again to grapple-swing through the small waterfall to the next ledge.

You're now above the room where you killed the leopard. Jump to grab a notch in the square pillar against the left wall. Climb around to the front of the pillar.

Drop to grab another handhold below. Climb around to the right side of the pillar. Jump straight up to grab another handhold. Jump to the right to grab a crevice in the wall.

Drop to grab the crevice below. Climb to the right, jumping past a gap in the crevice, continue to the right, then jump up to grab a higher handhold.

Climb along this crevice as far as possible. Then jump to the right to grab the ledge. On the center ledge, high above where you first came in, is a device in the shape of a woman with outstretched arms.

Her "heart" is a sun symbol that can be pulled out using the magnetic grapple, but this can only be done if the metal shackles holding the statue's arms are first retracted.

Flanking the center ledge are 2 revolving ledges. The corner ledges each have a pressure pad , which controls both the arm shackle and the revolving ledge on the same side.

So, to make the mechanism work, you need to depress both pressure pads and then use the grapple to pull out the sun symbol.

The following sequence is shown in a series of screenshots. This turns the first revolving ledge , dumping the big stone block onto the ledge below.

It also retracts the shackle on the mechanism's right arm, but only as long as Lara remains on the pad. Step off it now and wait for the rotating ledge to return to its original position.

Then jump across the ledges to the far corner. Move the carved stone block onto the second pressure pad. This turns the second revolving ledge and retracts the shackle on the left arm.

With the block depressing the pad, the ledge and shackle remain in place. Jump back across the ledges to the other corner, where you started.

Now face the center ledge and stand on the first pressure pad again. Wait until the revolving ledge has moved as far as it will go. Then run and jump onto it as it begins to turn back.

Try to land on the revolving ledge just as it moves past its vertical position. Otherwise Lara may fall. Keep going forward and jump to the center ledge.

Quickly turn to face the mechanism and use the magnetic grapple to pull out the sun symbol before the shackle on the left closes.

A brief cut scene shows the sluice gate opening and water beginning to flow. If you are too slow, just jump back to the corner ledge and try again.

If Lara falls, climb onto the dark stone block below the left corner ledge i. Jump to grab a crack in the wall, jump up to grab the handhold above, traverse around the corner to the left, then jump up twice to reach the ledge with the first pressure pad.

Now follow the water leaving the room to the grate above the ladder where you initially climbed into this area. If Lara dies before the next checkpoint, the game reloads here.

Climb down the ladder, let go and grab the crevice below. Head forward to the top of the third lowest ladder.

Another cut scene shows the second waterwheel turning and powering the nearby traps. Jump from the bottom of the ladder to grab one of the horizontal spikes on the waterwheel.

Ride the wheel around and jump to grab the dangling rope. Then swing over to the ledge. If Lara falls, just stand beneath the waterwheel, jump to grab one of the spikes and try again.

Run or roll through just as the spears begin to retract. If you start at the spot where the autosave places Lara and roll forward once, she stops just before the next set of spears.

Repeat the process for each set of spears, running or rolling through at the center just as the spears retract. It may help to tilt the camera a bit so you're looking down on the spears from behind Lara.

Then when the ones behind her close, you can still see clearly. NOTE: This entire area, from the spears to the exit, is detailed in both screenshots and a video walkthrough.

The next trap involves a set of spinning blades. The exchange between Zip and Lara hints at a strategy.

To get through safely, move the carved stone block away from the wall and then push it ahead of Lara through the blades. This can be done either by pushing the block straight down the center of the passageway or along one wall.

The first method can be a little tricky. If the block is off center, the blades can knock it sideways and slice into Lara.

Pushing the block along one wall is more reliable as long as you stop as soon as both blades on that side are embedded in the block. Then climb on top of the block and jump over the blades on the other side.

Or, carefully run around the block once the blades on the other wall have moved off. NOTE: If you're daring, or in a hurry, as in Time Trial mode, try waiting until the blades move apart and then roll under the high set and jump over the low set.

It requires more precise timing but saves precious seconds. Follow the hall to another spinning blade trap. Since you can't get the first carved block up the stairs, you'll need to find another.

Turn away from the trap and scan the wall ahead. There's another dark brown movable block recessed into the wall.

Pull it out and use it to get through the blade trap as you did the previous one. Here pushing the block along the left wall seems to work best.

Again, the screenshots show details. Just before the next spear trap, a cut scene interrupts. Lara feels a rumbling as a huge boulder rolls toward her from behind.

When the cut scene ends, you must react immediately. Hold the Forward key continuously or press forward on the left stick to run straight ahead.

Do not try to steer left or right. Just roll under the first set of spears and continue running straight forward.

Then roll under the second set of spears. Keep running straight ahead, jump to clear the spike pit , and run on into the doorway ahead.

If you go too slowly, get stuck on the spears, or fall into the pit, Lara dies. Once you reach the doorway, another brief cut scene shows how she escapes.

Once again, refer to the screenshots and video if you need them. In case it doesn't work for you, see the footnote below for alternate methods.

If you're playing the PC or PSP game and want to skip this sequence, you can download a savegame file for a later checkpoint.

That page includes links to save files and instructions for using them. To the left is a ladder. Lara can scale the Andes, but apparently she can't scramble over some broken pillars, so climb back up the ladder.

Or, after you've obtained it re-enter the trapped hallway. Don't worry; there's no boulder this time. If Lara falls into the water or if you missed any of the first 3 rewards in the pool , you can retrieve them now and climb back up.

See the beginning of the walkthrough for the locations of the rewards. Then face the ruins and swim to the small ledge at water level between the drawbridge and the right end of the pool.

Climb the ledges and jump back over to the building. When you first visited this area, a big rock blocked this path, but the rolling boulder dislodged it.

Here's a screenshot showing where to climb. For additional details, see the page about the second shortcut at the start of the level.

Swing around and jump to grab a handhold on the square column ahead. Climb around the corner to the left and jump straight up to grab the handhold above.

Climb to the left around the next corner. Lean back left and jump across the gap to grab a handhold on the next square column.

There's a loose boulder directly overhead, but it won't fall until Lara grabs the handhold above.

So climb just a little to the left if necessary and jump straight up to grab that ledge. Then immediately jump back to grab the horizontal pole before the boulder falls and crushes Lara.

Once Lara is hanging from the pole, she's safe. Swing and jump to grab the next horizontal pole. Swing, jump and grab the ledge beyond.

Then climb onto the ledge above. Here, Lara loses radio contact with the guys. Jump onto it and ride it down to a lower level.

When it stops, jump from the platform to grab the ledge ahead; pull up. Run across the ledge and jump to grab the next suspended platform.

Pull up to stand on it. Again, Lara gets no signal from her headset. Turn around to face the building. Scanning this area with the binoculars in RAD mode reveals a few unstable spots, but Lara can get past them.

First, jump from where the uneven ledge juts out to grab the nearest horizontal pole. Swing around it and jump to grab the rough stone projection beyond.

Traverse to the left so Lara is clinging to the face of the building. Rubble falling from above signals danger, but the loose boulder won't start to fall until Lara grabs the handhold above.

Make sure she is positioned below the right end of that handhold, jump up to grab it, then immediately jump to the right to grab the next horizontal pole before the boulder falls.

Swing around the pole and jump to grab the next higher pole. Turn back to face the third pole in this group.

Swing and jump to grab it. Then swing around and jump to grab a narrow ledge on the square column ahead. Another boulder falls from above , so quickly climb around the corner to the left to get out of the way.

Or jump back to the pole. Then, when the boulder falls, swing back to the handhold and climb around to the left. Jump up to grab a higher handhold.

Climb around the next corner and then jump back to land on the wide ledge. Enter the ruins again here. In a short cut scene "Dearest Amelia" , Lara picks up a shiny object from the floor, which turns out to be a brooch given to her mother by her father.

She still can't raise Zip over the radio, so she presses on. Turn on the PLS and head down the dark stairs.

Use the magnetic grapple to swing across the 2 spike pits. Approach the next corner cautiously. Two mercenaries guard a wooden bridge spanning a deep pit.

A metal box on the left before the bridge provides some cover. If you don't need the health or ammo they may drop, you can kill these two with minimal fuss: Sneak up to the metal box and peer out toward the bridge.

Draw pistols and use manual aim to target the large rectangular block on the ceiling above the bridge shown in this screenshot.

A few shots will drop the block onto the bridge, sending the mercenaries into the pit. When you kill the first two men, a third solider appears on the other side of the bridge.

Take him out and then grapple-swing across the pit. Thanks to both Gary and Roger B. Alternatively, if you're low on supplies, shoot the soldiers so their bodies don't fall into the pit.

Then cross over and pick up any dropped items health packs , rifle ammo , grenades. Continue to the next room. To reach it, swing across the horizontal poles to the square pillar in the corner.

Climb to the left and jump past the gushing water to grab another handhold. Then drop onto the ledge. Stay up on this little step, out of harm's way, and use a grenade to blow open the door.

Get the reward and return to the handhold above the small step. Climb to the right and jump past the cascade to the corner pillar.

Climb up the corner pillar: first straight up, then around the corner to the left, then straight up twice, then around the corner to the right, then up once more.

When you've climbed as high as you can, jump back to grab the horizontal pole. Swing and jump to the next pole. Finally, swing and jump to the ledge with the fuel barrels.

NOTE: You may want to save the game here. The next fight can be a bit tricky, and this is the last chance to stock up on ammo and health before the upcoming fight with James Rutland.

If you save before taking on the mercenaries and it doesn't go the way you want it to, you can reload and try again.

Watch the men below and when one of them walks out onto the bridge, kick one of the barrels into the stream Interact.

It will go over the falls and explode, destroying the bridge and killing the man. If you're not proficient with rope swinging, skip the business with the barrel so the wooden bridge will remain intact.

Cross the metal bridge, taking care not to fall in. If that happens, Lara will be swept over the falls and killed.

Run forward toward the far wall i. There's a small staircase leading down to the ledge below. Move down just as far as the landing.

Turn right to face the front of the room. Then you can strafe out to the left to shoot the 2 soldiers waiting here and move back to the right when you need to reload.

If you don't destroy the bridge, the third man here usually crosses the bridge to the other side, but look out for him just in case.

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